Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis.
The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects.
It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound.
It is written at an introductory level with mathematical foundations provided in appendices.
Links to code examples and sound files can be found on the Downloads/Updates tab.
Frankly quite disappointed. A lot of figures have low quality, and the font in equations could be greatly improved.
This is a lucid explanation of sound synthesis on computer. However the source code and sound samples are no longer at the web address given in the book.
I very much like this book. Personally I find it very difficult.
American computer music researcher...
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