Geometric tools for computer graphics

Geometric tools for computer graphics

by Philip J Schneider
4/5
(29 votes)

Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more.

If you have a mathematics degree, this book will save you time and trouble.

If you don't, it will help you achieve things you may feel are out of your reach.

Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode.

You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices.

Features Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors.

Covers problems relevant for both 2D and 3D graphics programming.

Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you.

Provides the math and geometry background you need to understand the solutions and put them to work.

Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode.

Resources associated with the book are available at the companion Web site www.

com/gtcg.

Format
1009 pages, Hardcover
First published
2003
Publishers
Morgan Kaufmann
Subjects
Computer graphics·Geometric programming
Language
English

Many of Mr. Eberly's books leave me dazed and confused.

I have owned this text for some time and I find it very informative as it covers a great deal of subjects. A review of the table of contents will give an indication of the material covered.

This book is used to implement geometric algorithms. The authors present both coordinate-free (which they favour) and coordinate-based approaches to geometry, and there is plenty of intuitive motivation.

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